First one is always special

Creating your first game ready Model

A 4-week workshop for creating your first game ready assets. From High poly, Low poly, UVs, Baking and Texturing we’ll de-mystify all of these processes.

De-mystifying the real time magic

Dive into the fundamentals of game modeling with the intensive 4-week course designed for beginners and enthusiasts eager to learn the essentials of 3d game asset creation.

This course takes you step-by-step through the process of creating your first game-ready model, starting from basic concepts and progressing to industry-standard techniques for optimized, polished assets ready for game engines.

Registration Now Open

Registration Period

Jan 01 - Feb 10, 2025

Course start

Feb 10, 2025

Course Format

Skills Level

Duration

Q&A

Feedback

Lecture Type

Standard

Beginner

4 Weeks

Once a Week

Recorded

Live

ASSIGNMENT

Due each week, expect to spend 10-20 hours/week attending lecture, Q&A, and time on assignments

PREREQUISITES

Basic painting and modelling skills, Skilled in a 3d application like Maya or Blender.

Prerequisites course : Zbrush for complete beginner, Character texturing for games in substance painter

MATERIALS

Maya/Blender, Photoshop, Substance Painter, Unreal engine, Zoom, Good internet and Audio/Video Setup

Throughout this 4-week course, students will work hands-on to create a fully-realized game-ready model.

Starting by building a high-poly model, where they’ll learn essential modeling techniques, refine shapes and add detail that will bring the assets to life. Students will then transform the high-poly model into a low-poly version, mastering techniques to optimize for game performance while maintaining essential details. Later students will dive into UV unwrapping and Baking concluding the course with Texturing and integrating the model into Unreal Engine.

By the end students will have a game-ready model ready for their portfolio, demonstrating key skills from high-poly modeling to final engine integration.

  • Subdiv based Poly modeling l Best practices | Topology | Modeling techniques

  • Optimizing Mesh for Games | Correcting topology | Triangles | Normal correction for best bakes

  • UV Mapping | Unfolding | Layout for games | Naming Assets | Baking

  • Texturing in Substance Painter | Smart Materials | Export | Import in engine | Material | Rendering and Presentation

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This class will go over how to use Substance Painter as a tool for texturing game characters. We’ll go over good practices on how to UV a character, bake required maps inside the substance, and set up a scene.

We will also go over how to make textured props, cloths, skin for a character’s face and body (all required mesh provided).

By the end of this class, students will have their textured assets presented inside their engine of choice.

This course is about learning techniques using Substance Painter that students can later apply to their own projects.

Learn from the expert

Saurabh Jethani

Director and story teller

Workshop by Saurabh Jethani

Course start: Feb 10, 2025

Saurabh is a skilled game artist and passionate educator with experience teaching at CGMA and Think Tank Training Centre. He has worked on acclaimed titles like Baldur’s Gate 3 and Horizon Forbidden West.

PRICING

299$

/month

Next term registration Now Open

Jan 01, 2025 - Feb 10, 2025

Course begins on Feb 10, 2025

  • Through our Make In Bharat support for indian nationals, the price is 22,500 INR. Apply down below

why is this learning opportunity unique ?

Personalized feeback

Receive personalized feedback on all assignments from the industry’s top professionals.

Certification

Show off your certification of completion when you turn in 80% of course assignments

Discord community

Get help through our discord community and share ideas and feedback

Testimonials

  • it was actually really helpful to see saurabh demonstrate mistakes and then correct himself during his videos. It helped me to realize things I should avoid but also made him relatable.

    Johnathan

  • Saurabh has done an amazing job for me and all the other students in his class. Everything was made with so much correct and useful information. Course lectures were clear and the schedule was perfectly covered. Can't describe how grateful I am to have taken this class with him.

    George

  • Saurabh is a really, really good teacher that shows passion and knowledge.

    Javier

  • Very knowledgeable and engaging.

    Nicolas

  • Saurabh is a really good instructor, it would take another class of his in a heartbeat. It's his genuine love of learning different methods and citing sources that i like the most. You can tell he's going out and finding the best answers and sharing everything he's picked up.

    Stephen

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