Master the Art of
3d Clothing Design
Marvelous Designer Essentials for Beginners
Get a comprehensive tour of Marvelous Designer’s capabilities. From basic operations to advanced features, gain a solid understanding of how this powerful software can bring your design to life in the digital realm.
Step-by-Step solutions for crafting realistic clothing
Embark on an exciting journey into the world of 3D fashion design. This course is designed to introduce you to the fundamentals of creating realistic clothing, empowering you with the skills and knowledge needed to bring your projects to life.
With a focus on hands-on learning, you’ll gain a deep understanding of Marvelous Designer, enabling you to tackle your own projects with confidence and ease.
Registration Now Open
Registration Period
Jan 01 - Feb 10, 2025
Course start
Feb 10, 2025
Course Format
Skills Level
Duration
Q&A
Feedback
Lecture Type
Workshop
Beginner
4 Weeks
Once a Week
Recorded
Live
ASSIGNMENT
Due each week, expect to spend 10-20 hours/week attending lecture, Q&A, and time on assignments
PREREQUISITES
Basic painting and modelling skills
Prerequisites course : Zbrush for complete beginner ,
MATERIALS
Marvelous Designer, Zbrush, Zoom, Good internet and Audio/Video Setup
Throughout this 4-week course, students will work hands-on to create clothing attire inside Marvelous Designer.
In this comprehensive Marvelous Designer course, we’ll start with a thorough overview of the software, guiding you through its interface and essential navigation techniques. Then we will progress to creating your first garment, exploring multiple methods of project initiation, and mastering the critical tools that bring your design to life.
As we advance, you’ll learn the crucial final steps of preparing your 3D garment for export, ensuring compatibility with other software platforms. By the course’s end, you’ll have the skills to confidently create, simulate, and export professional-quality 3D fashion assets.
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Software Interface | Tools Overview | Pattern Making in Marvelous Designer
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Creating an Asset | What to look for while simulating for games | Best Practices
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Polishing folds | Preparing for exporting meshes | UV Mapping
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Settin up in Zbrush | Getting subdivisions | Sculpting folds | Adding stitches and seams | Presentation
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This class will go over how to use Substance Painter as a tool for texturing game characters. We’ll go over good practices on how to UV a character, bake required maps inside the substance, and set up a scene.
We will also go over how to make textured props, cloths, skin for a character’s face and body (all required mesh provided).
By the end of this class, students will have their textured assets presented inside their engine of choice.
This course is about learning techniques using Substance Painter that students can later apply to their own projects.
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Learn from the expert
Soumya Verma
Character Artist at Cloud Imperium Games
Workshop by Soumya Verma
Course start: Feb 10, 2025
Soumya Verma is a talented character artist at Cloud Imperium Games, specializing in creating intricate clothing designs using Marvelous Designer for video games. Soumya has contributed to notable projects such as Squadron 42 and Star Citizen
PRICING
299$
/month
Next term registration Now Open
Jan 01, 2025 - Feb 10, 2025
Course begins on Feb 10, 2025
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Through our Make In Bharat support for indian nationals, the price is 22,500 INR. Apply down below
why is this learning opportunity unique ?
Personalized feeback
Receive personalized feedback on all assignments from the industry’s top professionals.
Certification
Show off your certification of completion when you turn in 80% of course assignments
Discord community
Get help through our discord community and share ideas and feedback
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We can help with admissions questions, portfolio review/course recommendations!